Stretch Goal Announced: Adler’s Helm

Fantastic! The SKALD Kickstarter just reached its second stretch goal (105.000 NOK / 12.000 USD) and we’re now adding a sixth class to the game: the captain!

Even better: That means I now get to announce the third stretch goal for when we reach 120.000 NOK / 13.800 USD!

The Port of Adler’s Helm

Adler’s Helm is the northern-most Imperial provincial capital and the seat of Imperial power in the north. It’s also the jumping off point for the expedition to Idra and the Black Priory!

By adding Adler’s Helm to the game, I now get to make the game a three act piece: from the bleak isle of Idra, to the streets of Adler’s Helm and the frozen hellscape of the high North!

So if you want to see SKALD: Against the Black Priory become the game it’s meant to be, now is the time to back the game and spread the word!

See you all in Alder’s Helm!

AL

Freebie: The SKALD Demo Soundtrack

Who loves freebies? Everybody!

As the SKALD Kickstarter finishes in July, backers get access to the alpha-demo. This demo comes complete with it’s own awesome chiptune soundtrack by the amazing Surt Romanus!

As a courtesy to all SKALD fans, backers and supporters we’re now releasing the soundtrack for free!

Get the demo soundtrack for free on Bandcamp!


Check it out on Bandcamp today!

SKALD: Against the Black priory is a retro-style, 8-bit RPG currently on Kickstarter!

Stretch Goal Announced: The “Captain” Class

The SKALD Kickstarter just blew through stretch goal number 1 in no time!

This means we get to explore what Lovecraftian horrors lie hidden beneath the eternal ice of the high north: “Mountains of Madness” style!

It also means that it’s time for another stretch goal!

105.000 NOK: The “Captain” Class

SKALD: Against the Black Priory is intended to ship with five “canonical” classes (more on that soon – I promise). If we reach 105.000 NOK I will design a sixth class: “The Captain”. The Captain is a combat based class with strong leadership skills and expert maritime and navigational skills.

This should make for some interesting combat gameplay as the Captain combines his excellent swordsmanship with his keen tactical sense, allowing him to inspire and coordinate the rest of the party.

As a game with a strong maritime component, the Captain should also add plenty of opportunity for adventuring as you explore the game world by sea: Trading, smugling and daring the dangers that inhabit the black depths of the ocean. The game will also include a recruitable NPC with the Captain class. Have an amazing weekend!

AL

SKALD Coming to Mac

SKALD: Against the Black Priory is coming to Mac! Spread the word to the Mac-based CRPG community and have them check out the Kickstarter!

Due to the game engine SKALD is built in I always intended for this, BUT I simply didn’t have time to do my technical due diligence before launching. Now I have, and SKALD is going to be coming to Mac!

This means that all backers will get a choice in the backer survey, choosing between a Windows and a Mac build. 

There is one caveat: The ALPHA demo and BETA version will only be available on Windows for now. 

Also, we now number over 200 backers! 

That is all.

Carry on. 

Stretch Goal: Mountains of Madness

SKALD: Against the Black Priory is now 120% funded on Kickstarter! This is amazing! It’s therefore time to announce the first stretch goal:

90.000 NOK: Mountains of Madness

The adventure extends beyond the isle of Idra, into the icy hellscape that is the northern polar regions. Its hostile climate, cyclopean ruins and eldritch horrors will test your mettle as you sail into the eternal night of the high north! 

Wouldn’t this be cool to explore? Illustration art by Ivan Laliashvili

The high north will significantly extend the game’s overworld size and will add hours of gameplay intended for higher level characters. I love to dip into source-material like HP Lovecraft’s “At the Mountains of Madness”, John Carpenter’s “The Thing”, or the brilliant TV-drama “The Terror“. The motif of polar expeditions finding impossibly old things in the ice and going mad has always appealed to me (must be a Norwegian thing).I really want to make this so let’s make sure we reach that 90.000 NOK stretch-goal!


Cheers!


AL

FULLY FUNDED!

Hi everyone! What a great first day! SKALD: Against the Black Priory is now fully funded on Kickstarter within the first 24 hours!

This means that this game is getting made! Thank you so much to all the backer, supporters and fans who have help make this happen!

But I want to make this game all it can be! This means that there is still plenty of room for backers as we move into stretch-goal territory!

If you haven’t already backed, do so now! If you have backed, be sure to tell all your friends!

Have a great day!

AL

The Kickstarter is live!

The day is here! SKALD: Against the Black Priory is now live on Kickstarter!

Help make the game a success by backing it today!

I would love to make this project all it can be with as much awesome content and sweet pixel art possible! Your support will make that happen!

So let the adventure begin and head on over to the Kickstarter now!

Preparing for a Kickstarter is a bit like fighting giant spiders: Exhausting but ultimately very rewarding.

You Must Gather Your Party Before Venturing Forth

Even with SKALD launching on Kickstarter June 3rd, the game is far from finished. However, it has always been important to me that I have a playable ALPHA build to serve as a demo by the time the Kickstarter finishes.

This is both to serve as a proof-of-concept and also to dip my toes into getting tester feedback.

Even though crunching to finish the demo is a lot of work it’s still a ton of fun. One of the main reasons is my amazing group of freelancers!

Marco’s speed paint for the SKALD splash screen.

These guys have truly gone above and beyond for the SKALD project and it’s time to give them a shout-out!


MementoMoree has been creating art since his late teenage years. Proficient in most types of art, from pencil & paper to highly detailed 4k textures, he’s found solace and pleasure in the retro pixel art! 

Twitter: @MementoMoree


Marco Pedrana is a digital and traditional artist (illustration, storyboards, comic art, paintings, installations, pixel art), focusing on narrative art, regardless the media or the scope. He works in advertising and game design (Aeon of Sands: story, texts, graphics, audio, VCS testing). He loves D&D, his cat Agony, Spring, and the sounds coming from the meadow outside his window. 

Illustration: www.behance.net/marcopedrana  

Fine art: marcopedrana.blogspot.com/


Romanus Surt is a Jack of all trades at Graverobber Foundation and the developer behind Das Geisterschiff. He did the music for the SKALD demo. 

Twitter:  @surt_r | Web:  Das Geistschiff on Steam


Edwin Montgomery is a composer and sound designer for games, films and performance. A long-time RPG obsessive, he wrote the soundtrack for inXile’s remastered release of “Wasteland” and is currently working on the 30th Anniversary version. He has created music and sounds for a variety of fantasy game worlds, including Warhammer 40,000, Game of Thrones and Neverwinter. Edwin did the sound design for the SKALD demo.

Twitter: @edwinmmusic | Web:  www.edwinmontgomeryaudio.com 


MementoMoree’s “Rat Queen”. Hope to animate certain central characters in the final game (think Wasteland 1 or Bard’s Tale)

Please take the time to follow these guys on Twitter and be sure to check out their other projects and portfolios! Also be sure to support SKALD on Kickstarter so I can keep paying them to do awesome work!

See you Monday 3rd!

SKALD: Against the Black Priory

SKALD: Against the Black Priory is an upcoming classic turn-based RPG. It’s set in a dark and gritty fantasy universe, full of tragic heroes, violent deaths and eldritch horror. 

After a great run on Kickstarter, I’m now super happy to announce:

SKALD is now on Indiegogo “InDemand”!

For press kit, click here!

We’re on Indiegogo!

The game is in development with a release date of summer 2020. It will release for Windows and Mac first and then handheld devices down the line.

To support the game, subscribe to this devlog and follow the project on Twitter!

You can also join our Discord server. All Discord members get to test the alpha demo if they want to (just PM me once you get there)!

Also, wishlisting SKALD on GOG.com might earn us a spot in their web-store and that would rock! In other words: Wishlist SKALD on GOG.com now!

Do you want to follow the SKALD project? Subscribe to our newsletter today!

Kickstarter: The Rewards

The Kickstarter goes live on June 3rd and crunch is upon me!  One of the coolest aspects of running a Kickstarter campaign is designing awesome rewards for passionate fans!

SKALD: Against the Black Priory will feature a range of rewards from the game itself, the sound-track, a printed hand-drawn map, manuals and perhaps even a collectible big-box edition!

The Anatomy of Rewards

My strategy for the Kickstarter is simple: Run a low risk – low rewards campaign with a low target number and an emphasis on digital rewards. There’s a couple of good reasons for this:

First of all, my primary motivation for running a Kickstarter is to put SKALD: Against the Black Priory in your hands as soon as possible whilst making it the best game it can be. For a one-man team, even whilst working with freelancers, this means prioritizing coding, writing and designing the game itself.

Second, I’m based in Norway. Most of my backers are not. Neither are most of the production facilities for physical rewards. Shipping costs and logistics add up.

Digital Rewards

One of the (many) advantages of Kickstarting a video-game is that the final product tends to be digital! This allows for easy distribution which in turn cuts down on logistics, cost and risk! I like this.

Samples from the lower “digital rewards” tiers. 1 Dollar = 8.7 NOK.

Shown above are three of the lower reward tiers (1 Dollar = 8.7 NOK). Up to 300 NOK (approx. $35) the rewards are all digital and include the game itself, a demo (due in July 2019), access to the BETA version, sound track and digital copies of the manual, campaign guide and map.

The manual and campaign guide will outline the SKALD system as well as describing Idra and it’s surroundings and the most prominent characters, items and monsters. All in a classic old-school RPG style!

Concept for the manual cover-art!

Whilst serving as a hint book for SKALD: Against the Black Priory, the campaign guide will also contain enough information to allow you to drop the setting into a tabletop RPG and create your own adventures in the SKALD universe!

Image result for ad&d 2 edition manuals
A page from the Monster Manual 2 for 1. edition AD&D . I want this!

As for the map, it will be hand-drawn and colored and available either as a digital file, a paper print or an exclusive cloth map depending on the reward tier.

Physical Rewards

There’s no doubt about it: Backers LOVE feelies! The printed manuals, cloth maps and trinkets that came in gorgeous boxes are a big part of the experience for a lot of players!

Image result for Ultima feelies
The feelies from Ultima IV.

At higher reward tiers (Approx. $55 and up) the Kickstarter will feature printed versions of the manual, campaign guide and map (paper and cloth prints). If all goes according to plan, I’ll even throw in an exclusive collectible “big-box” edition with extra feelies for hard-core backers.


That’s it for now (it’s back to work for me). Be sure to subscribe to this blog and follow on Twitter to stay posted!

See you on Kickstarter June 3rd!