SKALD IS OUT

“Skald: Against the Black Priory” is now out on Steam and GOG!

The game is a retro-style party-based RPG set in a grim-dark fantasy world of tragic heroes, violent deaths and Lovecraftian horror.

 

 

The game sells for 15 USD for the Standard Edition or 25 USD for the Deluxe Edition. There will be a launch discount of 10% so get it while it’s fresh!

If you want to give this project a little extra boost, there’s nothing that helps the product visibility on Steam and GOG more than leaving a positive review!

Now, venture forth and enjoy!

Anders

Setting Sail

Skald launches tomorrow (May 30th, 7pm CEST) on Steam and GOG for PC and Mac. It’s priced at 15 USD or as a jam-packed Deluxe edition for 25 USD. 

Reviews Inbound

Today at 4pm CET, the embargo for Skald will be lifted. That means that press and content creators can finally begin talking about the game!

This is an exciting and terrifying moment: The game we sent them two weeks ago has improved on an astronomical scale in the last two weeks and there were of course a bit of rough patches in the press/creator build.

Thankfully people have been beyond helpful in bringing us bug reports and the like and the game has improved vastly because of it. I’ve said it before and I’ll say it again: I adore it and I know you will as well!

I’ll post an abbreviated change-log as well as some info for users who have been playing on the press/creator build below. READ IT.

Launch Build Version Notes

The following changes are the major changes that have been implemented since we sent out the press build. 

For players using a Press/Content Build: These changes will NOT automatically be added to the press-branch of the game. That branch will be frozen in time for eternity to ensure backwards compatibility and stability (more below).

NEW Features

  • The magic-system has been redesigned somewhat, making spellcasters a lot more powerful and fun to play. Also added a few new spells.
  • Leveling up spellcaster Feats allows you to now manually select new spells (it used to be auto assigned)
  • The Feat trees for most classes have been reorganized with an emphasis on balance.
  • The Rogue’s backstab ability is made a lot more powerful by multiplying backstab damage by the weapons critical damage modifier
  • It’s now possible to “abort” leveling up, meaning you don’t have to spend all your development points each time you enter the Feats screen. This makes it possible to take a break, and examine your character or the rest of the party etc.
  • Added in the missing end-slide cut-scenes and artwork
  • Dogs bark when you pet them (!)

Misc

  • Around 100 typos fixed
  • Fixed numerous bugs
  • Added dozens of minor QoL tweaks
  • Made encumbrance more forgiving
  • Made the game a little more willing to give out gold
  • Added more gold to vendors so it’s easier to sell loot
  • Added more sound effects
  • Added a few more alternate solutions to combat situations (stealth and diplomacy)

Performance

Thanks to feedback from reviewers, we were made aware of performance issues in certain parts of the game. This has slipped past our QA runs because it seems to be system dependent.

95% of players will not notice this at all.

I’ve done what I can on short notice and the issue should already be better at launch. 

In the case that you still suffer FPS drops, try going into “Settings -> Display” and disable “Fancy Lighting” and “Weather Effects”. This should improve performance on all systems. Beyond that, I have a new patch ready to go on Monday, once it passes QA so I feel VERY confident this issue will be resolved shortly.

If you are currently on the press build, you can improve performance by pressing TAB and entering the console command “{clearFogEffect}”. Note that console commands are case sensitive.

A Note On Press Branch Compatibility

This only applies to Press and content creators playing on the games Beta Branch (meaning you activated a press key).

Once the game launches, you have the option of setting the game to the Default Branch. Doing so gives you the proper, updated version of the game. However it is not compatible with saves made on the press branch.

However, you can stay on the press branch as long as you will and finish your run. Just know that the “real” version of the game will be found on the Default branch going forward. 

Wish me Luck

I have been getting a lot of questions lately of how to support me as a developer beyond buying the game (Ko-Fi, Paypal etc). To that I say: BUY THE DELUXE EDITION. And if you still have money to spend: Buy the game as a gift to your friends.

What’s more: It also helps the project’s visibility immensely if you eventually leave a review.  

I’ve poured my heart and souls into this project and I really hope you all love it as much as I do. Wish me luck and please offer a silent prayer to some Elder God tomorrow at 7PM CEST.

I’ll be here; pacing nervously. 

To stay posted, be sure to follow the Skald Twitter and Discord and wishlist on Steam if you haven’t already!

Much love,

 

AL

 

Party Time!

 

56 hours and counting!

The hours are passing by in a fever-pitch at the moment. The amount of polish that has gone into the game since we sent out press-keys is INSANE. One one hand, I’m sad that the reviewers didn’t get to see all those wonderful updates, but on the other hand, it’s far more important that you – the community – get a game that looks amazing on May 30th.

I spent all weekend playing through it and let me tell you: If your RPG tastes are like mine, you’re in for a treat. So in other words: you better smash that “buy” button once we go live!

 

Rogue’s Gallery

Today I’ll do a short feature of the six pre-made recruitable characters in the game. There was originally going to be more of them but I landed on the choice of giving maximum attention to fleshing out a handful of them instead of spreading it too thin. 

The upside is of course that you can also recruit fully customizable characters if you want a bit of variation, allowing for endless mixing and matching.

Roland

Roland is a sell-sword veteran of countless bloody campaigns. He carries many a scar both without and within. Mercenary work is cruel and unglamorous it would seem.

Roland is a dangerous and brutal man . He’s also laconic and prone to bouts of melancholy but unerringly loyal.Roland is an Armasmaster who prefers to vade into melee with his trusty “two-hander” sword.


Roland is an Armasmaster. A class that excels in straight-forward and brutal combat.

Kat

Kat is an indentured guild-sailor who was part of the crew of the ‘Zephyr’. She hails from the Imperial mainland where her cut-throat brother sold her into servitude after their parents died. Needless to say they did not part on good terms.

Kat is outspoken and exuberant with a foul mouth that stands in stark contrast to her fair appearance.

Kat is a Thief and excels in stealth and lock-picking. She also employs her deadly Backstab ability in combat to deal large amounts of damage and crippling injury conditions.

Driina

Driina is a cleric of the Sepulchite order, bringing the light of the Golden Dead to the Outer Isles. Imperial religion places great significance upon the dead and the mummified corpses of long dead Magi and Emperors are the Empire’s most prized relics , 

The Sepulchites are the custodians of the Dead. This makes a somber and austere lot but they are also experts of the flesh and great healers.

Driina is a Hospitaller: A front line healer combining the sacred magic of the flesh with a robust combat presence.

Iben

 

Iben is a quiet man with a sharp wit and sharper eye. He’s traveled the Empire far and wide and eventually ended up in the Outer Isles where he found happiness – for a short while. Though he can be humorous and warm when he so wishes, it is clear that he prefers the stillness that only the wilderness can offer.

When pressed about his background, Iben tends to grow distant while he thoughtfully chews his pipe.

Iben is a Ranger. A warrior that combines an unmatched skill in ranged combat with the magic of the natural world.

Iago

Iago is a swashbuckling smuggler hailing from the Ombarian city-states to the south. A man of the world, he’ll tell anyone who will listen (and most who won’t listen) that he owes his legendary good luck to being the favored son of the Blind Maidens.

Iago prefers to never stay in port for long. Something about ‘wronged husbands’ and ‘little misunderstandings’.

Iago is an Officer: A warrior who boosts the fighting prowess of their comrades by issuing orders across the battlefield.

Embla

Running bare-foot through the hedge-maze on the grounds of the Berryn estate. Both of you children: Embla in-front, just out of sight.

That’s how it’s always been. 

All is not well in the house of Berryn and you must venture once more to follow her into the maze. Perhaps this time you’ll finally catch up to her.

In Closing…

We’ve been sending keys to content creators and press and word is seeping in that they’re having a lot of fun with it. Are YOU a content creator or a Press person? Get in touch for a key to the game:

creatorscreators@rawfury.com

presspress@rawfury.com


To stay posted, be sure to follow the Skald Twitter and Discord and wishlist on Steam if you haven’t already!

See you in 56 hours!

 

AL

 

 

 

 

 

 

 

 

 

Late Stage Feature Bonanza

Hello!

As I’m writing this, there are 227 hours, 11 minutes and 23 seconds left until launch. That feels surreal, terrifying and exhilarating all at the same time. Just like a good cosmic horror grimdark RPG in other words.

The game in question is, of course, “Skald: Against the Black Priory”. A retro-style roleplaying game releasing May 30th for PC and Mac on Steam and GOG.

The game will sell for 15 USD with a Deluxe Edition priced at 25 USD. This game is VALUE PACKED in my humble opinion so please consider getting the Deluxe edition.

We’re keeping it safe and saying the game has a core path of about 15 hours but in reality, every single first run I’ve seen has taken 25+ hours and that’s not mentioning replayability.

Some New Late-Stage Features

In the blood-red rush of caffeine fueled crunch madness I decided to add a few nice little late stage features. Rejoice!

Mercenaries

Do you want to adventure with the pre-made characters? Or would you rather make every character in the party from scratch? Perhaps a combination of the two?

Oops all new characters!

Fear not! The Outer Isles is full of “Mercenaries”: Blank characters that you can hire and customize fully.

Up to 18 characters can be part of your group and you’re free to swap them in and out from the party management screen that you get access to when resting in beds or at inns!

This game suddenly feels a lot more like murder-hobo pokemon!

You’re even free to leave all your companions in camp and venture forth alone if you want a bit of an extra challenge.

The Weathermaiden

As you set sail across the Outer Isles on the fine ship “Weathermaiden” you can use her as a mobile base of operations.

Sleep, cook, craft, socialize, organize your party, trade and store your loot in style as you plow the steel-gray seas of the Outer Isles!

Ultimate Mode

Also known as “Nostalgia Mode”! This is a small one but it’s such a sweet little feature I can’t help but show it off! The Deluxe Edition (amongst many other cool things) allows players to activate the special retro game frame!

This is sure to bring back some fond memories for a lot of you! Did I mention that you should buy the Deluxe edition?

Deluxe Map

The Deluxe Edition will now come bundled with a high resolution version of the overland map! And don’t worry: We’ll include both a spoilery and a non-spoiler version!

Sound Effect Update

I’ve done a MASSIVE overhaul of the sound effects in the game! Hoooo boy let me tell you it makes all the difference in the world to actually hear those guts spill onto the floor!

I didn’t have time to record footage of it but believe me when I say you’re in for a treat!

In Closing…

I’m planning to showcase the pre-made characters and I should also do another feature-focus on advanced combat stuff. We’ll see what I can squeeze in before launch and during the launch week.

In any case I’m BEYOND excited to show you the game. We’ve been sending keys to content creators and press and word is seeping in that they’re having a lot of fun with it. Are YOU a content creator or a Press person? Get in touch for a key to the game:

creatorscreators@rawfury.com

presspress@rawfury.com


To stay posted, be sure to follow the Skald Twitter and Discord and wishlist on Steam if you haven’t already!

See you in 227 hours!

 

AL