Hey everyone and happy spooky season! I for one love this time of year and I couldn’t help myself from sharing some love with the Skald community!
Halloween Update for Demo
There’s now a new area to the demo for you to explore. It even has a creepy little Halloween-encounter in it! And I promise: It’s still very much Skald-themed.
Download and play the new Halloween-demo here:
We’ll be expanding this area quite a bit further in the time to come as we try out and test “new” features (more on this below) so keep checking in.
Mac demo is finally live on Steam
Once again, check out the demo here:
Some “New” Features
The new area that we’ve added to the demo will be used as a little sandbox for us to add in all the secondary mechanics that need to be (re)implemented. For now we’ve added in trading and leveling up, and next on the list is the character builder and camping mechanics.
Quite a bit of dev-time the last few weeks have gone into redrawing tilesets for some of the biomes that feature in the new demo content.
Caves are a staple of any self-respecting CRPG:
… and this part of the game features a lot of costal areas so costal cliffs and shore lines are a must as well:
I’ve done some work on making the submersion into water look all nice like but the GIF above has too low FPS to do it justice. You’ll just have to see it yourself in the demo.
We’re spending the next three weeks fixing bugs and reacting to feedback as well as increasing the size of the current build to be as big (or bigger) than the prologue.
Some of this might be featured in the demo (though we might keep it shorter than the old prologue) and all of the content will of course be available to testers.
Still waiting for your tester’s key? It’s coming once I get Halloween out of the way.
Keep playing the game and as always feel free to reach out to me at any time. Note however: The last weeks have been insanely busy and I’m behind on all my social media. I 100% indend to catch up though so please just be patient with me.
Love you all,