It’s time for another devlog update for “Skald: Against the Black Priory”!
These are busy and very exciting days. A lot of very important development is being done on the game and tools and we’re having a lot of very interesting talks regarding the long term perspective of the Skald brand both internally and with external partners. I can’t really say much yet but hopefully it will be worth the wait.
In terms of the game itself, the current priority has been on tool-development (the level editor), preparing content for the upcoming teaser and working on the redux version of the prologue (to be released this summer).
New Media Content
We’ve also been looking into more ways of communicating with the community and I’ve made a vlog update as well as a stream with Fiona Martin of Raw Fury. I’m still finding my footing on the technical side and I’ll be working on improving audio so sorry if the quality is a bit low for these two.
We’ll be doing more video content as we go and streams in particular are something we’ll be digging deeper on as they are easy to make and provide a way for you to communicate with us directly.
For upcoming streams we’ll be talking to some of the awesome people at my publisher, Raw Fury, to learn more about what they do and how the collaboration between developers and publishers look. I can guarantee you it’ll be worthwhile if you’re interested in the indiegame industry.
If you have suggestions for topics for either the stream or the video-blog, be sure to leave them in the Youtube comments of the vids above. I read everything.
Community Created Content
If you’ve been following my social media or the Discord, you know that I’ve become enamored with my new level editor (I talked about it in my first devlog of 2022).
The short of it, is that it’s turning out better than I hoped and I’m now super pumped to be able to offer it to the community so you can make content for Skald yourself.
And let me be clear here: The editor I’ll be releasing will be the exact same tools I’ve been using myself to make this game. You’ll be able to create (or edit) any asset in the game from maps to objects (items, characters and props), factions, quests, difficulty settings and on and on. EVERY aspect of the game.
Personally I think the true power of this isn’t creating more Skald content; it’s making your own awesome fan-projects. Ultima 5.5 fan-project anyone?
A Editor Road-Map
Our tentative plan for the editor, is to get it out there soon (meaning before the main game launches). I also don’t want the commitment of having to maintain another piece of commercial software so likely what we’ll do is release is as a free beta for the community to play around with.
Ideally this will allow for a community to grow up around it that could sustain itself while I’ll provide tech support, beginning tutorials and take feedback for updates.
It certainly wouldn’t hurt if, by the launch of the main game, we could point to a vital modding community that already had a stack of awesome fan-made content ready for consumption.
Getting Yourself Involved
If you’re intersted in this aspect of the project, I’d love to hear from you! I’m setting up a discord sub-channel (FAN CONTENT on our Discord) for this discussion and I’d love for you to head on over and offer me your feedback on the following:
- What are some case studies of INDIE games that have strong modding and fan-content communities? WHat are they doing right?
- If a community springs up, where should it live? What platform works best for both providing a way to offer tech-support, asset sharing, project collaboration and perhaps even hosting of projects?
- How can I support the community whilst still making is as independent and standalone as possible?
- What are some cool projects you’d like to do? Share them in the #my_dream_projects channel!
See you there!
I hope to hear from as many of you as possible. Till then, have a fantastic weekend!
Keep following this devlog, my twitter and the Skald Discord to stay posted on our awesome quest to bring you more retro-RPG awesomeness!