Greetings fellow RPG fans!
As you all know, it’s more fun to adventure with a party than going alone! That’s what I’ve been doing since I went full time as a developer: I’ve encountered a new party-member (of the “publisher” class)! They’re very passionate about the quest we’re on (making Skald) and bring a ton of new feats (QA/testing) and magic items (a marketing budget) to the fight! Even better: They have high-level henchmen/henchwomen (awesome experts in fields ranging from brand management to development, marketing and testing).
Who is this overpowered new character you ask? Well, I’m going to keep you guessing a little bit longer but some of you will have heard of them and you’ve certainly played some of the games they’ve published. They’re also chaotic good and can rage 2 / day.
While I’m finishing my due notice from my (soon to be old) day-job, we’re taking the time to put together some promotional material, planning the development and release schedule and making our two organizations work together like a well-drilled adventuring party!
We’ll be announcing our cooperation and revealing our newest party-member December 15th so stay posted!
One of the subjects we’ve been working on a bit internally, is the original plan of going to early access (EA) with Skald.
This was originally predicated on the fact that as a solo-developer with no support, it would not be possible for me to make Skald as polished as I would like in time for a full launch. EA would provide proper testing and polish.
EA is great for this but there are also downsides:
- The Steam community in general have begun expecting more polish from EA games than before. There is a tendency for EA games to get quite a lot of negative reviews for being “unfinished” which is ironic and sad.
- Once you launch on EA, that’s it: You’ve had your launch. You don’t get a second launch day once you leave EA.
Though I’m sure the Skald community would have handled EA great, there is some risk involved and there is no doubt in my mind: Given the support and resources I now have access to (especially in terms of testing), I would much rather deliver a game that is polished and finished.
This means we’re aiming to launch the full game properly in 2022!
The Road Ahead
There will be a lot more info coming out just over the new year but here’s a rough outline:
THE PROLOGUE / DEMO
I’ve always strived to have development be transparent and inclusive. The prologue has been a hugely important tool towards achieving this and it will continue to be so. We’ll be “chonking” up the demo in 2022 as a kind of miniature Early Access to show off, and widely test, the game in its final form.
Testing for backers will continue as before and backers will be getting beta builds as they roll out. We will be looking into updating the testing infrastructure a bit and at some point we’ll also consider opening up beta-testing to a larger audience.
We’re not increasing the game’s scope or adding more features. What I am doing is spending more time polishing the tools for data-entry. Not only is this making the game (and any sequels) easier to build in the long term, it also means you’ll get better modding-tools (we’re releasing all our tools post launch).
Needless to say, our new partnership does not change anything in regards to the rewards we’ll be producing. All I can say is that there are exciting discussions being had about how we can make the most of the physical products we’re going to make. Stay posted!
As for those backers who get to contribute with portraits and game-content, it’s not too late at all. We’ll be sorting this as we go and the train will not leave without you.
There is a limit to how much I can say at this point but more info is coming. Just remember: Save December 15th for the reveal of our new party member and there may even be some Christmas shenanigans coming up!