With a few intense days of receiving, processing and addressing feedback behind me, a new version of the Beta is up (already)!
What’s in the new Beta?
This one does two major things:
The game is now in a 16:9 ratio. This is is pretty distinct departure from the boxier look of before and the UI might need some tweaking. However, 16:9 is now such a prevalent AR for both monitors and media (such as Youtube videos) and I feel it is the right move in terms of making the game look as good as possible for the majority of costumers.
There is now a bunch of updates to speed up combat. You can now use SPACE to “repeat last command”, the orders execute faster, and there is a “combat log” you can view to see things like rolls and calculations (though that is till a bit primitive).
Of course, there are also a LOT of minor bug-fixes and other updates.
Where to get it?
The demo is still available to backers only (Not a backer? Go here!). This means that you have to use your download link to access it.
“Where is that link” you say?
Well, for Kickstarter backers, you received in a message from me. For Indiegogo backers you received it in an email with “SKALD RPG” as the subject line.
But easiest of all: You can just log onto your Itch.io account and you should be able to find it there if you’ve already played it before.
How to offer feedback?
Use the Discord, PM me on Twitter or send me an email at contact@skaldRPG.com!
The demo is still fairly short (but longer than before at 2 hours+) and still focuses on the starting area of the game. It does however, rework the different locals to take advantage of the new level-design paradigm of larger, more complex local areas.
It also adds a new hub area, a vendor, a recruitable NPC, a bunch of NPCs and minor quests, some new monsters and items, random encounters and so forth.
In other words, in addition to offering a basis for testing a lot of new systems, it also contains a complete RPG gameplay loop.
However, it’s important to keep in mind: The purpose of the demo at this point is still to provide me with play testing – not to offer a fully complete, play experience.
This means that it’s super important that you
Realize that there are A LOT of rough edges
Take the time to offer constructive feedback if you play it!
What to look for when testing
Please use the Discord to report feedback on the following:
Most of the dialogue in the game is still pending editing for grammars and proofreading so feel free to give input on spelling etc. But more importantly: Keep an eye out for, and report and broken logic in the dialogue!
Try to keep an eye out for bugs related to how objects appear and spawn in-game. Especially after saving/loading and when entering or leaving areas. Do objects spawn where they shouldn’t?
If you exhaust the demo content, I’d be very interested in hearing how long it took you.
PLEASE report any crashes or freezes!
I’m not looking for:
Notes on balancing, character development (feats, spells etc) or combat encounters. These are all placeholder at the moment and there will be a more comprehensive overhaul of them in due time.
Notes on character models. These are mostly placeholder as I’m yet to add a larger variety of models and outfits.
The Next Steps
I’ll be doing a burst of fire-patches the next week or two in response to incoming feedback and then I’m planning to step back and do some work on a few larger technical issues I identified whilst making the demo.
I’ll also be adding a few new batches of content as I flesh out the refugee-camp and even open the way into the ruins of Horryn so stay posted for that!
The end goal for this round of demos is to have a well-rounded and semi-polished public demo for use in promotion; especially towards press and content creators.
Let Word Spread Forth!
Skald has the best community in RPGs. Ever. It’s a huge joy, support and resource to me and we’re truly making this game together!
Honestly, the size, interest and support of the community is the bread and butter of the project at this point, and the best way to keep making SKALD great, is to keep the community growing!
And so your Wizard-Emperor decrees:
If you played the demo and enjoyed it, please tell your friends on forums, Twitter, Discords, Reddits and wherever else you hang! Invite them to our Discord server and bid them check out the blog!
That’s it for now. Enjoy the demo and please get in touch via the Discord or Twitter for all things Skald-related.