I just posted an update for my backers on Kickstarter and Indiegogo and I thought I’d post it here as well.
We’ve set up a Youtube channel to support the promotion of the game! I’ve posted a few videos so far showing off the parts of the SKALD engine and people seem to like them so I plan to keep it up.
Thing is, if we can get 100 subscribers I get to make a custom URL for the channel! So let the call to arms ring out: Check out the channel and feel free to subscribe!
Alpha Demo v. 2.0.0
I’m really happy to announce version 2.0.0 of the alpha demo. This one goes out to all backers of the project and you can use your Itch.io key to download it!
Version 2.0.0 does a major overhaul of the user interface and user experience. Mostly this comes down to making the game more “visual” as well as improving mouse controlls. This does, however come at the expense of polish. There’s a few rough edges in the demo now as it eases into it’s new look but I’ll be sure to iron them out with patches over the coming days.
The Road Ahead
The next few steps on the ladder are as follows:
Polish the alpha demo based on feedback. The Alpha is available to all backers.
Once the Alpha is solid, I’ll make a “vertical slice”. This means a very short “slice” of the game that resembles the finished product. This is to stress test all the features before going to beta. The “vertical slice” will be available to backers for the Freeman tier and up.
After this we move to the beta stage. This means I’ll start stuffing all the actual content into the engine as we flesh out the final product. Beta-testing is available to backers of the Knight tier and up.