It’s happened: SKALD is on “Rock Paper Shotgun”! Check out the awesome article by Paul Dean today!
Be sure to show some love in the comment-section on RPS to let them know that SKALD has the best community in RPGs!
Also, we’re making some real progress towards getting SKALD on GOG.com (all I can say for now) but it would sure help a lot if you’d take the time to wishlist SKALD on GOG!
State of the Project
In terms of development I’m starting to see the end of alpha development. This means that the game engine is slowly approaching a state where I’m not going to be making big changes to it. This also means that the last weeks have been spent doing “under the hood” work such as optimizing the draw-pipeline to allow for bigger and more complex maps. In the end it will make the game look a lot more striking whilst maintaining the old-school look and I can’t wait to show it off.
It’s also time to start digging back into the narrative of the game. As an old tabletop GM this is the part I really enjoy and I can’t wait to start exploring the setting with you!
As always, join our Discord to get engage with the development on a more day-to-day basis!
Anyways, this was a short one but I just had to share the “Rock Paper Shotgun” interview while it was still fresh!
Have an awesome Halloween and talk to you soon!