In terms of development I’m starting to see the end of alpha development. This means that the game engine is slowly approaching a state where I’m not going to be making big changes to it. This also means that the last weeks have been spent doing “under the hood” work such as optimizing the draw-pipeline to allow for bigger and more complex maps. In the end it will make the game look a lot more striking whilst maintaining the old-school look and I can’t wait to show it off.
It’s also time to start digging back into the narrative of the game. As an old tabletop GM this is the part I really enjoy and I can’t wait to start exploring the setting with you!
As always,join our Discord to get engage with the development on a more day-to-day basis!
Anyways, this was a short one but I just had to share the “Rock Paper Shotgun” interview while it was still fresh!
It’s time for a new SKALD-update! Fueled by a diet of running and prog-rock, development on SKALD is going great! Currently in the Alpha stage of development, the focus is on adding features to the game and engine. If I manage to keep up the current rate, the game will enter the Beta stage of development by end-of-year (right on schedule) and the focus will shift to adding content to the game.
Alpha Demo Update: Boat Edition
A new version of the alpha demo is ready for testing (use the link I gave you). This one adds a bunch of new features:
You can now construct the “main” character in a basic character creator (though it’s still very crude)
The interact prompt (‘Q’ key) highlights whenever there is something to interact with
F5 turns the music on/off
You can now “talk”, “trade / steal” or “attack” all friendly NPCs
NPCs belong to factions that react to your actions
Pressing “M” on the overland map opens up a larger map
Added a day-night cycle
Inventory is now icon- and grid based
Added mouse-movement on the overland
You can now board a boat and sail around (though there’s not a whole lot to see)
As always, adding new features means the game enters a rougher and less stable state as the new features mature through testing. There’s also not really a lot of new content but that’s not really a priority until we near Beta-testing.
For now, you playing the demo is my best source of play-testing and I would appreciate any feedback you have!
Hot Kickstarter tip: “Through the Moongate 2”
If you supported SKALD on Kickstarter, chances are you’re gonna love this as well:
Through the Moongate is the ambitious two-volume comprehensive history of the Ultima series, Lord British, and Origin Systems at-large. Part I was successfully Kickstarted on October 16th, 2018 and covered Richard Garriott’s humble beginnings up through Ultima VI. Part II covers Ultima VII to Portalarium and includes Wing Commander and other important Origin titles.
That’s it for now. Hope you all have a great fall and that you’ll keep engaging with the project. As always I would love it if as many of you as possible joined the SKALD Discord to discuss, and stay updated on, the SKALD project and all things RPG-related in general!