Even with SKALD launching on Kickstarter June 3rd, the game is far from finished. However, it has always been important to me that I have a playable ALPHA build to serve as a demo by the time the Kickstarter finishes.
This is both to serve as a proof-of-concept and also to dip my toes into getting tester feedback.
Even though crunching to finish the demo is a lot of work it’s still a ton of fun. One of the main reasons is my amazing group of freelancers!
These guys have truly gone above and beyond for the SKALD project and it’s time to give them a shout-out!
MementoMoree has been creating art since his late teenage years. Proficient in most types of art, from pencil & paper to highly detailed 4k textures, he’s found solace and pleasure in the retro pixel art!
Marco Pedrana is a digital and traditional artist (illustration, storyboards, comic art, paintings, installations, pixel art), focusing on narrative art, regardless the media or the scope. He works in advertising and game design (Aeon of Sands: story, texts, graphics, audio, VCS testing). He loves D&D, his cat Agony, Spring, and the sounds coming from the meadow outside his window.
Fine art: marcopedrana.blogspot.com/
Romanus Surt is a Jack of all trades at Graverobber Foundation and the developer behind Das Geisterschiff. He did the music for the SKALD demo.
Edwin Montgomery is a composer and sound designer for games, films and performance. A long-time RPG obsessive, he wrote the soundtrack for inXile’s remastered release of “Wasteland” and is currently working on the 30th Anniversary version. He has created music and sounds for a variety of fantasy game worlds, including Warhammer 40,000, Game of Thrones and Neverwinter. Edwin did the sound design for the SKALD demo.
Please take the time to follow these guys on Twitter and be sure to check out their other projects and portfolios! Also be sure to support SKALD on Kickstarter so I can keep paying them to do awesome work!
See you Monday 3rd!