With the Kickstarter in June fast approaching it’s time for another update! As always I wish I had more time to spend on this devlog. Time however, is currently my most precious asset on this project. What time I have is still being put into actual development and I think that’s a good idea.
So far everything is on track for Kickstarter in June. There is still a lot of work to be done to get the campaign ready but work is progressing at a steady pace.
During Easter-crunch I spent a lot of time repaying technical debt as I plugged memory leaks and optimized the draw pipeline. The payoff is that the game now consistently runs at 60 FPS+ and has a much smaller memory footprint with no leakage. Oh, and I also added animation for characters and the environment!
Another big reason I keep making steady progress is that I’ve had the opportunity to work with some more amazing freelance artists for music and some of the graphics. The result is some pretty cool assets I can’t wait to feature in the game:
It’s incredibly fun and rewarding to work with people that go the extra mile to help realize your vision.
Finally I really want to shout out the “Nox Archaist” project by 6502 Workshop. This little gem of an indie-game is currently on Kickstarter where it has had amazing success so far! As a modern 8-bit game for the Apple 2, this game is a love-letter to all the games that inspired SKALD!
The project looks really solid with a large chunk of the game being complete already. More importantly, Mark and the other members of 6502 Workshop seem like great people who deserves all the support the retro-gaming family has to offer.
I support and endorse “Nox Archaist” 100% and so should you!
That’s it for now! Be sure to follow this blog and look me up at twitter if you want to keep posted!
See you on Kickstarter in June!